https://player.vimeo.com/video/68470326
"our responsibility as designers"
"We see things going out the door that we're dissatisfied with, or don't work properly, don't conform to best practices, or worst of all, they violate the trust that our users put in us. And some of us try to keep these things from happening and some of us don't. We may see it as somebody else's job. We hope that somebody else shows up in time to fix it. And we get upset when they don't. Who in your organisation can pull the plug on something htat sucks. The answer of course is you. It's aways been you. There is not a cavalry, there is nobody else who is going to do your job but you."
"We are mired in a design culture that either doesn't understand the responsibility to the world we live in or worse it doesn't' care. And it doesn't take malice to bring bad design in the world. All it takes is carelessness. Design is nothing more or nothing less than human beings attempt to explain or manipulate our environment."
"Design is how it affects an individual, and ultimately, the environment we live in. When we ignore that affect we are at best negligible and at worse culpable."
"We need to fear the consequences of our work more than we need to fear the consequences of speaking up. We need to fear the consequences of our work more than we need to love the smartness we're doing."
"We have an ethical responsibility to not make things we don't want in the world."
Victor Papanek. Designers are gatekeepers. Design for the Real World.
"We used to design ways to go to the moon. Now we design ways to never have to get out of bed."
"Too many smart people are deciding on what problems to tackle based on whether they can be funded and flipped."
"Venture capitalists are the most dangerous of all charismatic mega-fauna."
"Stop hoping other people will allow you to solve the big problems."
1. Designers Responsibility to the World
2. Designers Responsibility to the Craft — each job you do is a representation of the craft. You represent us all. It's why the AIPP is so important.
3. Designers Responsibility to Clients — don't work for anyone you're afraid to say no to. You are not an order taker. No one hired you to be their friend.
4. Designers Responsibility to Self — if you take responsibility for your work, you will create better work, you'll enjoy it more, this will lead to better possibilities
"Imagine a world where the CEO or the marketing manager are sweating bullets because they're thinking "we'll never be able to talk the designer into doing this". And that's a fucking beautiful world."
"Designers complain about clients but they never complain to the client directly."
Portfolio = Reputation = Integrity
Destroy Your Ego = Kill Your Self (TDR)
Ego is fear in the way of solutions.
Destroy Your Fear
You won't get everything. You will fuck up. You will get up again. Never trust a designer that's never been punched in the mouth. They haven't done anything interesting enough to get punched and they're too scared to make the decisions that'll lead to getting punched in the mouth.
Destroy Your Apathy
Be intentional in your actions. If you don't care about what you're creating stop. There are other professions, then find one you love.
Destroy Petty Authority
Act like the expert that's been hired.
Destroy That Voice Inside
Design what you know is right. Get in trouble. We should be in trouble.
Destroy Misogny
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